The original OctorSpace had a mere four enemies with a few bosses. For the deluxe version there are 20 more enemies, 10 large and 10 small. When it was time to add them into the game I realized that my levels are made up of strict code. There’s no way for me to see a visual representation of levels. So I made a level editor for OctorSpace.
This is my fifth level editor for various games and this one feels the most complete, finished and polished. It is so polished that it will be part of the game. I took what I learned from making previous editors and put it into this one. Then as I make real levels for the game I add to the editor. Useful features like deselect multiple items rather than only selecting multiple items.