WHERE WE LEFT OFF
The previous week was challenging having to break apart objects and remove tiles, but it resulted in a cool effect that can be used later. The boss is constructed, but there are still three major, game breaking bugs.
UPDATE 16: BEATABLE BOSS
It may have taken more than a week of production, but the boss can finally be defeated! The challenge here was the fact when the boss goes low enough it destroys the entire floor. With that in mind, the player still needs to lure the boss into punching itself. After that a platform, key and door spawn.
UPDATE 17: NEW BOSS ART + FIXING THE GAME BREAKERS
New art was made. The three game breakers were a long process to fix, which is why they were neglected. The first game breaker was if the player fell off screen, there was no solid surface for the player to spawn on, so the player was thrown out. If the player died, it was the same issue, no solid surface, so the player lost a life and again was thrown out of the pit. As for the third game breaker, now that its 5 weeks in, I can’t even remember what it was. Here you see the debugger displaying the triggers.
Continue reading “Cake Kills Candy (week 3 of development)”