INTRODUCTION
Armed with an advanced shoot cannon as your only defense, you must use your skill, accuracy, and stealth to survive. Playing as Shootski, you must reach the whirlpool exit of each map. Enemies are mostly randomized.
HOW TO PLAY
Play via keyboard, or play via controller.
One player game.
Keyboard controls can be re-bound in the settings menu.
KEYBOARD CONTROLS IN-GAME
Default controls:
- Movement = (Arrows) or (A) or (D)
- Attack = (C) or (Shift)
- Jump = (X) or (Ctrl) or (Space)
- Pause = (Esc)
- Menu Confirm = (Enter)
- Menu Back = (Esc)
Keyboard controls can be re-bound in the settings menu.
GAMEPAD CONTROLS IN-GAME
- Movement = D-pad
- Attack = X button
- Jump = A button
- Pause = Start button
- Menu Confirm = (A button)
- Menu Back = (B button)
CHARGE SHOT
Holding the attack for 5 seconds will fully charge a powerful shot.
Releasing the attack will send forth the devastating projectile. It has a longer range.
HIDDEN AMP METER
Shooting things like foes and crates will increase a hidden meter. Once the meter
is full, your attack power will double. If you take damage, the meter resets. Collecting things like coins and shooting foes will keep your meter from depleting.
COLLECTABLES
Defeating enemies will drop valuables most of the time. If you need health, they will drop medicine to restore your health for every fifth foe you defeat.
Health burgers or trophies will drop on every twenty-fifth enemy defeated.
IN-GAME HUD
The heads-up display at the top of the screen shows you health and your grade for the level. While there are only
three hearts, you start with 100 health points.
For a more accurate HUD, you can change it in the settings.
GRADES
Collecting valuables like coins and trophies will increase your grade. Dying resets your grade.
LEVEL SCHEME
Each level has check-points, a final room of foes, a secret area or more, and a final whirl-pool exit to leap into. Check-points are optional.
HANGING
Shootski can hang from hooks, and chain link fences by pressing up. While hanging, you can still attack. If you want down, you will need to jump off.
LOOK UP, LOOK DOWN
By holding up or down for several seconds, you can look up or down. This can help a lot in vertical areas.
4 DIFFICULTIES
Normal, medium, tough, and YOLO will increase damage when taken.
In higher difficulties, the enemies will be more challenging.
YOLO will unlock once all levels are completed.
CREDITS
DrinkingNails
www.DrinkingNails.com
@drinkingnails
Programming &
Art by:
Geoffrey Johnson
Other art by:
@pixelangell
Music by:
Luis Zuno (@ansimuz)
SUPPORT INFORMATION
DrinkingNails, LLC.
Customer Support
Customer support is
available in English only.