Flame Sword: Blog #3: Too Much Bloom?

Nothing fresh to show, other than I spent a few days adding bloom. It’s quite a burden on the game as the surface_reset() takes a large majority of the processing power despite a low resolution.

No new level this week as tweaking level six took a while and there’s just not enough new content to make a seventh level, even if there’s a huge to do list to make 3 or 4 cool levels from level mechanics that haven’t been added yet.

This image below has a lot of things going in it. Bloom, wall jumps, explosive barrels, ledge clings, slicing boxes.

Is it too much bloom?

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