OctorSpace Update: Victory Screen and Scroll Bar

Two things for the last session.


Someone on Twitter asked about a scroll bar and mouse wheel support. While the game has no mouse support outside the level editor, I added some basic mouse support outside the editor. The scroll bar should be useful in other places as well. The flashing active window now has a base brightness increase so you can see it clear for screenshots.

Here is a .gif:


Other than that, I made a level end screen before the screen that lets you select an upgrade from a random pool. So now there is a showcase of all the enemies you destroyed. No matter how many you’ve destroyed they’re displayed in ten seconds. You can also press a button to jump to the end.

Here is a .gif of that:

Since this screen capture, the victory screen now speeds through in five or six seconds no matter what amount of enemies have been destroyed.

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