OBJECTIVE
Armed with an advanced shoot cannon as your only defense, you must use your skill, accuracy, and stealth to survive. Playing as Shootski, you must reach the whirlpool exit of each map. Enemies are mostly randomized.
HOW TO PLAY
Play via keyboard, or play via gamepad.
One player game.
Keyboard and gamepad controls can be re-bound in the settings menu.
KEYBOARD CONTROLS IN-GAME
Default controls:
- Movement = (Arrows) or (A) or (D)
- Attack = (C) or (Ctrl)
- Jump = (X) or (Shift) or (Space)
- Pause = (Esc)
- Menu Confirm = (Enter)
- Menu Back = (Esc)
Keyboard controls can be re-bound in the settings menu.
GAMEPAD CONTROLS IN-GAME
Default controls:
- Movement = D-pad or left stick
- Attack = X button
- Attack = R trigger or Y button
- Jump = A button or B button
- Pause = Start button
- Menu Confirm = (A button)
- Menu Back = (B button)
Gamepad controls can be re-bound in the settings menu.
CHARGE SHOT
Holding the attack for 5 seconds will fully charge a powerful shot. Releasing the attack will send forth the devastating projectile. It has a longer range.
Taking damage will reset the charge.
CHARGE SHOT CAPTURE
A charge shot that destroys a mutant, will capture the mutant’s power for a brief time.
Green = 360 degree shoot at enemies
Yellow = higher jump
Red = faster speed
Pink = 3 shot blast forward
Orange = limited hover
Aqua = limited hover
Purplue = slowfall
AMP METER
Shooting things like foes and crates will increase a hidden meter. Once the meter is full, your attack power will double. If you take damage, the meter resets. Collecting things like coins and shooting
foes will keep your meter from depleting.
There is a setting to toggle the HUD amp meter visibility.
COLLECTABLES
Defeating enemies will drop valuables most of the time. If you need health, they will drop medicine to restore your health for every fifth foe you defeat.
Health burgers or trophies will drop on every twenty-fifth enemy defeated.
IN-GAME HUD
By default, the heads-up display at the top of the screen shows you health and your amp meter.
While there are only three hearts on the meter, you start with 100 health points.
For a more accurate HUD, you can change it in the settings.
There are settings to toggle visibility for your health meter, amp meter, and level grade.
GRADES
Collecting valuables like coins and trophies will increase your grade. Dying resets your grade.
LEVEL SCHEME
Each level has check-points, a final room of foes, a secret area or more, and a final whirl-
pool exit to leap into. Check-points are optional.
HANGING
Shootski can hang from hooks, and chain link fences by pressing up. While hanging, you can still attack. If you want down, you will need to jump off.
LOOK UP, LOOK DOWN
By holding up or down for several seconds, you can look up or down. This can help a lot in vertical areas.
DIFFICULTIES: OVERVIEW
Kid Mode, easy, normal, tough, brutal, and YOLO will increase damage when taken. Kid Mode is the easiest, but close to Easy.
In higher difficulties, the enemies will have more health and upgraded abilities like shooting more projectiles.
Difficulty can be changed in the pause menu.
DIFFICULTIES: KID MODE
This is an easier difficulty that doubles health from items.
Checkpoints fully restore health.
Enemies have a 40% chance of not spawning. There is a 20% chance the enemy will be replaced by a healing item. No spikes.
Kid Mode difficulty cannot be changed in pause menu like other difficulties.
DIFFICULTIES: EASY
This is an easier difficulty that doubles health from items.
Checkpoints fully restore health.
Enemies have a 20% chance of not spawning.
DIFFICULTIES: YOLO
YOLO will unlock once all levels are completed. There are no checkpoints. Good luck.
CHECKPOINTS AND SAVING
To activate a checkpoint, hold-up, until the checkpoint changes.
When you activate a checkpoint, the player will respawn there when you fail. The game is only
saved at the end of each level.
There are no checkpoints in YOLO.
REFRESHING COLA MACHINES
These machines take 5 coins, and will restore a bit of health with a refreshing health cola can.
The machines have a limited amount of cans, and can be destroyed.
TITLE SCREEN MENU
Here you can start playing the game, adjust settings, quit the game, view extras like how to play, and achievements.
To start a game, pick play, select the save slot, and either start a new game or continue playing. You can also delete a saved game.
SETTINGS
The settings are broken into sub-sections of audio, visual, key rebinds, gamepad rebinds, and resetting settings.
Save memories will take screenshots during intense moments that get used in the end-game credits.
SETTINGS: UNLOCKABLES
Mirror mode can be unlocked by beating the game.
Random darkness can be unlocked by getting the “Lights Out” achievement.
Chaos Mode can be unlocked by getting the “3 Secrets” achievement.
PAUSE MENU
During gameplay, you can pause the game to see a menu with settings, achievements, stage select, and a few more menu items.
STAGE SELECT
To return to a previously completed stage, you can use the stage select. You will see the name of each stage, the best time, the save’s best grade, and secrets found.
LEADERBOARDS AND INITIALS
There are on-line leader-boards.
These require Internet access to look at. The game will upload automatically at the end of each level.
The initials you enter to create your save game is what will appear to the public.
Changing difficulty during gameplay will prevent a time from being uploaded for that level. You can restart the level.
CREDITS
DrinkingNails
http://www.DrinkingNails.com
@drinkingnails
Programming and
Art by:
Geoffrey Johnson
Other art by:
@pixelangell
Music by:
Luis Zuno (@ansimuz)
SUPPORT INFORMATION
DrinkingNails, LLC.
Customer Support
drinkingnails@gmail.com
Customer support is
available in English only.