Shootski Manual

OBJECTIVE

Armed with an advanced shoot cannon as your only defense, you must use your skill, accuracy, and stealth to survive. Playing as Shootski, you must reach the whirlpool exit of each map. Enemies are mostly randomized.

HOW TO PLAY

Play via keyboard, or play via gamepad.
One player game.

Keyboard and gamepad controls can be re-bound in the settings menu.

KEYBOARD CONTROLS IN-GAME

Default controls:

  • Movement = (Arrows) or (A) or (D)
  • Attack = (C) or (Ctrl)
  • Jump = (X) or (Shift) or (Space)
  • Pause = (Esc)
  • Menu Confirm = (Enter)
  • Menu Back = (Esc)

Keyboard controls can be re-bound in the settings menu.

GAMEPAD CONTROLS IN-GAME

Default controls:

  • Movement = D-pad or left stick
  • Attack = X button
  • Attack = R trigger or Y button
  • Jump = A button or B button
  • Pause = Start button
  • Menu Confirm = (A button)
  • Menu Back = (B button)

Gamepad controls can be re-bound in the settings menu.

CHARGE SHOT

Holding the attack for 5 seconds will fully charge a powerful shot. Releasing the attack will send forth the devastating projectile. It has a longer range.

Taking damage will reset the charge.

CHARGE SHOT CAPTURE

A charge shot that destroys a mutant, will capture the mutant’s power for a brief time.

Green = 360 degree shoot at enemies
Yellow = higher jump
Red = faster speed
Pink = 3 shot blast forward
Orange = limited hover
Aqua = limited hover
Purplue = slowfall

AMP METER

Shooting things like foes and crates will increase a hidden meter. Once the meter is full, your attack power will double. If you take damage, the meter resets. Collecting things like coins and shooting
foes will keep your meter from depleting.

There is a setting to toggle the HUD amp meter visibility.

COLLECTABLES

Defeating enemies will drop valuables most of the time. If you need health, they will drop medicine to restore your health for every fifth foe you defeat.

Health burgers or trophies will drop on every twenty-fifth enemy defeated.

IN-GAME HUD

By default, the heads-up display at the top of the screen shows you health and your amp meter.
While there are only three hearts on the meter, you start with 100 health points.
For a more accurate HUD, you can change it in the settings.

There are settings to toggle visibility for your health meter, amp meter, and level grade.

GRADES

Collecting valuables like coins and trophies will increase your grade. Dying resets your grade.

LEVEL SCHEME

Each level has check-points, a final room of foes, a secret area or more, and a final whirl-
pool exit to leap into. Check-points are optional.

HANGING

Shootski can hang from hooks, and chain link fences by pressing up. While hanging, you can still attack. If you want down, you will need to jump off.

LOOK UP, LOOK DOWN

By holding up or down for several seconds, you can look up or down. This can help a lot in vertical areas.

DIFFICULTIES: OVERVIEW

Kid Mode, easy, normal, tough, brutal, and YOLO will increase damage when taken. Kid Mode is the easiest, but close to Easy.

In higher difficulties, the enemies will have more health and upgraded abilities like shooting more projectiles.

Difficulty can be changed in the pause menu.

DIFFICULTIES: KID MODE

This is an easier difficulty that doubles health from items.
Checkpoints fully restore health.

Enemies have a 40% chance of not spawning. There is a 20% chance the enemy will be replaced by a healing item. No spikes.

Kid Mode difficulty cannot be changed in pause menu like other difficulties.

DIFFICULTIES: EASY

This is an easier difficulty that doubles health from items.
Checkpoints fully restore health.

Enemies have a 20% chance of not spawning.

DIFFICULTIES: YOLO

YOLO will unlock once all levels are completed. There are no checkpoints. Good luck.

CHECKPOINTS AND SAVING

To activate a checkpoint, hold-up, until the checkpoint changes.

When you activate a checkpoint, the player will respawn there when you fail. The game is only
saved at the end of each level.
There are no checkpoints in YOLO.

REFRESHING COLA MACHINES

These machines take 5 coins, and will restore a bit of health with a refreshing health cola can.
The machines have a limited amount of cans, and can be destroyed.

TITLE SCREEN MENU

Here you can start playing the game, adjust settings, quit the game, view extras like how to play, and achievements.

To start a game, pick play, select the save slot, and either start a new game or continue playing. You can also delete a saved game.

SETTINGS

The settings are broken into sub-sections of audio, visual, key rebinds, gamepad rebinds, and resetting settings.

Save memories will take screenshots during intense moments that get used in the end-game credits.

SETTINGS: UNLOCKABLES

Mirror mode can be unlocked by beating the game.

Random darkness can be unlocked by getting the “Lights Out” achievement.

Chaos Mode can be unlocked by getting the “3 Secrets” achievement.

PAUSE MENU

During gameplay, you can pause the game to see a menu with settings, achievements, stage select, and a few more menu items.

STAGE SELECT

To return to a previously completed stage, you can use the stage select. You will see the name of each stage, the best time, the save’s best grade, and secrets found.

LEADERBOARDS AND INITIALS

There are on-line leader-boards.
These require Internet access to look at. The game will upload automatically at the end of each level.

The initials you enter to create your save game is what will appear to the public.

Changing difficulty during gameplay will prevent a time from being uploaded for that level. You can restart the level.

CREDITS

DrinkingNails
http://www.DrinkingNails.com
@drinkingnails

Programming and
Art by:
Geoffrey Johnson

Other art by:
@pixelangell

Music by:
Luis Zuno (@ansimuz)

SUPPORT INFORMATION

DrinkingNails, LLC.
Customer Support

drinkingnails@gmail.com

Customer support is
available in English only.

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