OctorSpace Update: Experimenting with Larger Characters

EXPERIMENTING WITH LARGER CHARACTERS AND DIALOG

I spent the past two days making a sort of dialog box and character art for the speaker to drum up interest. Having a flat, static dialog screen seemed a bit dull, so I used programming (and art) to spice it up. The background whirls, the speaker zooms and rotate a bit.

* edit * I consider the above screenshot a failure due to lack of likes on Twitter compared to the retweets.

Other than that I laid the groundwork to having a weapon selection system when you pick a vessel. I figure the more variety and customization the better. Plus its something else to unlock.

While I’m here, I might as well show the title screen.

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