Its 8 days in and chances are that’s the most amount of time I can devote at this time.
Here is a feature list:
 – Almost 30 minutes of speed running
 – Puzzle levers (pull a lever to make bridges, blocks or turn bridges and blocks hollow)
 – Super stomp (to use enemies as springboards or drive through large crates)
 – Mixture of levels from labyrinths to straight forward combat focused
 – 10 enemy types, basic, but effective
 – Secret walls
 – Doors!
I have worked a lot with art asset packs to further my engine when my artists are busy. The engine has made many games, so the struggle becomes finding different mechanics to make a game feel different from the last while using the same engine. Foxland is the latest art (and music) asset game.

Super stomping through crates
Secret walls & doors!
End of Level Scoring!
Lever puzzles!
Super Stomp gets you higher!
Be a jerk!
For this game I enhanced the engine by adding:
 – super stomp mechanic
 – levers
 – hollow blocks vs solid blocks
 – block inventory
 – doors that go to places rather than the next level
 – slopes are now included in my auto-tiler
 – walk through walls that become transparent and opaque
 – save slots now keep notes rather than only percentages